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Sunrider Wiki
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Difficulty setting
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Difficulty setting
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There are six '''difficulty settings''' in [[Sunrider]], with 'Captain' being the intended default. Some difficulty levels have a different name in ''Liberation Day''. ==VN mode / Waifu mode== Intended for people who don't much care for the combat and just want to get on with the story. Most enemies will be destroyed with a single attack and few things could pose a real threat. Because of how much faster each battle is won compared to normal difficulty the player can expect to receive far more [[orders|Command Points]] which will further help reduce the challenge in combat. * Enemies take 400% damage * Player takes 25% damage ==Casual== For those who want to breeze through combat but not have it be a ''total'' walkover. * Enemies take 200% damage * Player takes 50% damage ==Ensign== Intended for people who do enjoy the combat but either don't play many strategy games or prefer not to waste their time with retrying battles. * Enemies take 133% damage * Player takes 75% damage ==Captain== The recommended way to play the game, offering challenging but fair battles. * 1 turn added to actual turns taken to win for Command Point rewards. ==Hard / Admiral== Intended for hardcore strategy enthusiasts who get a kick out of doing what others may think is impossible. Battles will likely take a good while longer to complete on this setting so the player can expect to be making far less CP, making for a very challenging game. * Enemies take 75% damage * Player takes 133% damage * 2 turns added to actual turns taken to win for Command Point rewards ==Space Whale== A special extreme difficulty setting for the very best of the best. Not guaranteed to actually be winnable. Most people should not even attempt this. * Enemies take 66% damage * Player takes 145% damage * Money rewards reduced by 20% * 4 turns added to actual turns taken to win for Command Point rewards
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