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Sunrider Wiki
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Alliance Cruiser
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Alliance Cruiser
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{{Infobox unit | name = Alliance Cruiser | image = AllianceCruiser.png | imagealttext = M4 Sherman IN SPACE! | classification = Battlecruiser | affiliation = [[Solar Alliance]] | hp = 1200 | energy = 100 | armor = 12 | evasion = 0 | movecost = 30 | flak = 30 | flakrange = 2 | missiles = 1 | cost = 2000 | reward = 200 }} The ship that forms the backbone of the [[Alliance]]. Designated by the Alliance as a battlecruiser, both [[PACT]] and [[Neutral Rim]] space forces (and even the Alliance's military forces unofficially) simply refer to them as cruisers. Its formal name it is shown with its armament, which is only comparable to that of a Battleship, and its sturdier frame compared to a regular cruiser. It's a relatively old design, having been in service with the Alliance at least several years, and it shows with its lack of any [[shielding]] technology. This together with its fairly inferior armour are its only shortcomings when compared to its main enemy, the [[PACT Cruiser]]. In general, the Cruiser's superior kinetic and missile capabilities together with its more sturdy frame almost assure the Alliance Cruiser a victory in a one-versus-one fight with its PACT counterpart. Large scale battles are not so simple, but this ship still remains as the first line of defence of the Alliance against PACT. ==Weapons== As a battlecruiser, it has weapons as varied and powerful as any other battleship such as the [[Sunrider (ship)|Sunrider]]. The only exception is its lack of rockets, but otherwise its offensive capabilities are excellent for its size. In Liberation Day the weapons become even more damaging. ===Laser=== Allow for accurate fire from a great distance but has the lowest damage potential of all the main weapons. This weapon is countered by [[shielding]]. * damage: 200 x 1 (250 x 1 in LD) * energy cost: 70 EN * base [[accuracy]]: 120 ===Kinetic=== The main forward guns, they do massive damage against any target it hits, but have the lowest accuracy of its main weapons. Its main use is against low evasion targets like enemy cruisers and stations and targets with high defences. An improved weapon in comparison to other battleships. * damage: 400 x 1 (425 x 1 in LD) * energy cost: 60 EN * base accuracy: 75 ===Missiles=== The missile banks are a fearsome long range weapon useful in doing good reliable damage even against distant enemy units. Stocks are very limited however, so it's best to keep them for when they'll be most useful. This banks focus more on a few more potent and accurate missiles than the massive volleys of PACT. In Liberation Day the missiles got upgraded and now carry 8 missiles in one volley instead of 5.Beware enemy [[Flak]]! * damage: 70 x 5 (70 x 8 in LD) * energy cost: 30 EN * base accuracy: 100 ===Assault=== The flak cannons can be used offensively against enemy targets and are particularly devastating against poorly armored enemy ryders. Its high shot count makes it a very reliable damage dealer even against highly [[evasion|evasive]] targets. Any armor though is likely to negate most damage. The flak of the sip is only comparable to that of a cruiser, so it it has a lower shot count compared to Battleships or close combat [[ryder]]s. * damage: 12 x 15 (14 x 15 in LD) * energy cost: 30 EN * base accuracy: 70 ==Notable Quotes== '''Selected:''' * "''Alliance cruiser here.''" * "''Reporting for duty.''" '''Attacking:''' * "''All Hands Brace For Combat!''" * "''Firing Weapons!''" * "''Open Fire!''" * "''Weapons free!''" '''Hit:''' * "''We're taking fire!''" * "''Hull breaches reported!''" * "''Reroute emergency power!''" '''Death:''' * "''Abandon ship!''" '''Move:''' * "''Yes sir!''" {{Navbox Ships}} [[Category:Ships]] [[Category:Spaceships]]
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