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Sunrider Wiki
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PACT Elite
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PACT Elite
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==Weapons== Powerful weapons for an unit of its size, they are more powerful than the weapons found on a cruiser with superior accuracy. The Elite is most effective against enemy ryders but in groups they can even take out heavy ships such as Battleships. ===Laser=== The primary weapon of the PACT Elite. Even more powerful than a cruiser's lasers, and more accurate as well, although shields will still stop it effectively. * damage: 230 x 1 * energy cost: 60 EN * base [[accuracy]]: 110 ===Assault=== Again superior to a cruiser's weapons, the Elite's high-caliber assault weapon is fairly accurate and effective against thinly armored targets. Though intended for use against enemy ryders, Elite pilots also like to use them as a finisher against crippled large ships. * damage: 18 x 20 * energy cost: 40 EN * base accuracy: 65 ===Missiles=== Powerful (though not very accurate), these missiles give the PACT Elite a dangerous first strike ability; enough of these can overwhelm even fairly heavy flak. Fortunately Elites only carry one salvo. * damage: 50 x 10 * energy cost: 30 EN * base accuracy: 70 ===Melee=== A fairly strong, highly precise energy sword that can seriously put the hurt on any ryder caught in close quarters. * damage: 375 x 1 * energy cost: 50 EN * base accuracy: 180 {{Navbox Ships}} [[Category:Ships]] [[Category:Ryders]]
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