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Sunrider Wiki
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Phoenix
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Phoenix
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==Weapons== The Phoenix is a specialized anti-Ryder machine reliant on its melee attacks. While this limits its effectiveness in larger engagements against enemy ships, it is formidable against even the toughest enemy Ryders. ===Stealth=== [[File:button_stealth.png|left|60px]] The Phoenix's primary special ability, Stealth allows the player to move it adjacent to any enemy units without suffering Counterattack from Assault-type weapons for the rest of the turn. This ability is indispensable at allowing the fragile Phoenix to close in on enemies and strike within melee range without taking damage. An alternative to this ability is Flak Off from Liberty, as this disable Counterattacks from the affected unit as well. Stealth has no other defensive attributes however, and does nothing against normal enemy attack. In Liberation Day the stealth ability also draws attention away from the Phoenix. An upgrade in the store allows the Phoenix to go completely invisible from all average scanning equipment. However specialized support units may be able to discover it, and the upgrade also downgrades the ability's cost to 30. * energy cost: 20 EN (30 EN in Liberation Day) ===Melee=== [[File:button_melee.png|left|60px]] With 2 swords, The Phoenix can unleash 2 melee attacks in the same action. While slightly less precise than the [[Black Jack]]'s melee, it is more reliable against Ryders with more evasion, and more powerful when the two attacks connect (unless the enemy has high armor values). * damage: 250 x 2 * energy cost: 40 EN * base [[accuracy]]: 160 ===Assault=== [[File:button_assault.png|left|60px]] While less powerful than the Black Jack's, the Phoenix guns are still plenty useful thanks to the better mobility of this Ryder, which allows it to get closer than other Ryders with more damage. * damage: 12 x 20 * energy cost: 30 EN * base accuracy: 65
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