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Sunrider Wiki
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Black Jack
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Black Jack
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==Weapons== The Black Jack has 5 standard weapons including the ability to attack enemy ryders in close combat. ===Melee=== [[File:button_melee.png|left|60px]] The Black Jack has sufficient armor (at full health) to withstand most damage from a counter attack, so moving close for close combat is a viable destructive option. It is one of the only two Ryders available that can launch a close-range attack. * damage: 400 x 1 * energy cost: 50 EN * base [[accuracy]]: 120 ===Laser=== [[File:button_laser.png|left|60px]] Just as powerful (but not as accurate) as the [[Sunrider (ship)|Sunrider]]'s main laser banks, the Black Jack sports very impressive laser emitters for a unit her size. Countered by [[shielding]]. Good for frigates and Heavy Ryders. * damage: 200 x 1 * energy cost: 70 EN * base accuracy: 110 ===Missiles=== [[File:button_missile.png|left|60px]] Missile banks are a fearsome long range weapon useful in doing good reliable damage even against distant enemy units. Stocks are very limited however, so it's best to keep them for when they'll be most useful. Beware enemy [[Flak]]! * damage: 40 x 10 * energy cost: 20 EN * base accuracy: 70 (degrades only 5% every cell) ===Pulse=== [[File:button_pulse.png|left|60px]] Pulse cannons do reliable energy damage with decent accuracy and is an effective option against lightly armored units. Compared to the assault gun, the pulse weapon's higher per-shot energy damage type makes it more effective against certain lightly [[armor]]ed units such as bomber ryders and frigates - unless they are also protected by energy shielding. It also has longer effective range. * damage: 30 x 8 * energy cost: 50 EN * base accuracy: 80 ===Assault=== [[File:button_assault.png|left|60px]] The Black Jack's machine guns are particularly devastating against poorly armored enemy ryders. Its high shot count makes it a very reliable damage dealer even against highly [[evasion|evasive]] targets. Any armor though is likely to negate most damage. * damage: 14 x 20 * energy cost: 30 EN * base accuracy: 65 ===Awaken=== [[File:button_asaawaken.png|left|60px]] A special ability only unlocked during ''Mask of Arcadius''' final mission and starting the second mission of ''Liberation Day'', Asaga enables the powers of her [[Holy Ryuvian Empire|Ryuvian]] royal bloodline to grant a massive increase to the Black Jack's combat abilities, buffing its evasion, armor and attack damage. Unlike other special abilities, Asaga's Awaken is a toggled ability that remains active until it is manually turned off, and each turn that it is active further improves its buffs, making the Black Jack more powerful the longer the fight drags on; turning off the ability resets the cumulative buffs. However, this power comes at the cost of the Black Jack taking damage per turn. The [[Liberty]]'s Repair ability can be used to prolong Awaken's active duration by ensuring that the Black Jack has enough health to spend, allowing it to accumulate its buffs to a ridiculously high level. In ''Sunrider: Liberation Day'', the buff expires and leaves Black Jack with 1 HP if the HP loss would otherwise kill it. In ''Mask of Arcadius'', it does not expire but instead doubles the hate value on Black Jack. *buff: +100% to armor, evasion and attack damage on the first turn, and additional +50% to aforementioned stats per turn that ability is active afterwards. *HP loss per turn: ** MoA: 100 + 40 * (turns active - 1) ** LD: 100 + 50 * (turns active) *cost: 100 EN, 100 HP
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